Jarjammed

Jun. 15th, 2012 04:19 pm
omniamutantur: (aye; there's the rub)
[personal profile] omniamutantur
PLAYER INFO:

Name: Jab (Jabberwocky)
Preferred pronoun: Male
Preferred means of contact: jabberwockybacktracer @ gmail, aol, etc.
Any other characters currently in-game? johnnoping.jpg

CHARACTER INFO
Name: Dream of the Endless (previously Daniel Hall)
Gender: Male
Source: The Sandman by Neil Gaiman, marginally connected to the DCverse.
Canon point: A few days after the Wake, still finishing up the Dreaming.
Age: A week ago, he was a baby; now, he has always been older than the universe. He appears to be a teenager or young adult.
Colour: #000000
Chumhandle: oneiricMetamorphosis
History: Decasected.

Personality: Dream is as similar to Morpheus, his predecessor, as he is different. He is self-oriented and introspective to the point of selfishness. He treats himself as a character, often intentionally making bad decisions and provoking others so that he can be the Tragically Spurned Lover, or the Avenging Angel, or whatever other archetype catches his fancy. As the embodiment of exaggeration, he has somewhat of a tendency to behave overdramatically and stereotypically. Of course, this also means that he dislikes being alone – he needs people around to be introverted at. He is very proud, and though he is more gentle than Morpheus (who once imprisoned a living human in hell for millenia just because she rejected his advances), he is still quick to anger.

Dream is fascinated by stories and hopes. His favorite kinds of people are those with unusual aspirations – the ones who believe they can accomplish the impossible. He is not (quite ironically) particularly creative in his own right, and when he tries to fashion a work of art himself rather than outsourcing it, it tends to be either defective, boring, or incredibly time-consuming. This makes him somewhat obsessive, as he can become very caught up in trying to create a good dream.

Morpheus’ death was caused, in part, by his exacting nature: his devotion to duty, discipline, and tradition, and his unwillingness to change or be affected by any other forces. Dream, who was once human, fully understands that he is no more than a small facet of the force of dreaming, and is more subject to dreams than they are to him. He prefers flexibility, patience, and subtlety to his predecessors ultimatums and Grand Stands. He understands that acts are always influenced by many other things, and while he is still harsh and reprimanding, he is less punitive and even saves the lives of those he might have previously destroyed. He is young, uncertain, and confused, having many of Morpheus’ memories but very little of his experience. He feels as though he is an impostor, filling a role that is not truly his, and this lack of confidence and desire to prove himself often cause him to make mistakes.

Abilities & physical limitations: At his most powerful, Dream is above even the gods. His complete mastery over dreams makes him omnipotent in his realm, the Dreaming; in it, he can alter anything – including visitors – in any way he wants. Outside of it, he can inspire greatness, grant or remove hope, imprison people in sleep, control minds (under the right circumstances), and transform dreams into reality by using his emerald. Separated from his emerald and the Dreaming, however, he will only be able to put people to sleep with his sand and know what people have dreamed. While his dreamself is asleep, he can move through the dreams of others whose dreamselves are also asleep; should it wake up, he will lose this ability. His dreamself is consistently about twice as powerful as his waking body, accounting for the large gap between his very weak pre-godtier abilities and their far stronger post-godtier counterparts. I'm not sure what will happen if it actually dies and goes to the dream bubble, but it will be very interesting.

Appearance: Dream works the same way that characters described in books do: there is a sort of 'skeleton description' that defines him, and the rest is filled in by the viewer. He is tall, very pale, and hollow-eyed; his hair is white and disordered; all else is subjective. He appears to be whatever race the viewer envisions their gods – so to humans he is humanoid, to faeries he is unearthly and fey, and to Martians he is a sort of burning head.

Strife Specibus: sandKind  

Prototyping: Pre: his sigil, the Helm of Dreams (the skull of a dead god). It confers similar-looking hats that marginally increase mental resistance. Post: Lucien, the spirit of the first raven and master of the potential library.

Title:
Sire of Flaw

In-game abilities: While each is powerful in its own right, Sire and Flaw make for an absolutely terrible combination. Sire, an active class of creation and perfection which can be translated as 'one who brings x into existence', or 'one who actualizes x', combines erratically and confusingly with Flaw's damaging and destructive aspect. Ironically, the abilities granted by this somewhat paradoxical title can be best summed up with the word 'paradox' – a Sire of Flaw's role is that of contrasts and opposites. A simplistic way of looking at it is creating something new by introducing an intrinsic flaw – for example, one of the early-granted abilities is the creation of mathematical impossibilities, such as transforming normal structures into Penrose staircases or creating doors that do not lead to the other side of the wall they are placed in. As the echeladder is scaled, the Sire class continues to develop, increasing the types of things that can be transformed from thought to reality.

Thus the powerboost granted by Godtiering, quite simply, divides the two – rather than being combined into a self-negative synthesis, thesis and antithesis are allowed to exist wholly and separately. At the same time, as with all other titles, the focus shifts from the class to the aspect. A Godtier Sire of Flaw is a fully realized architect of the impossible and master of the glitch. Within a very limited radius, they can even alter some of the fundamental rules of the universe. 

Planet: The Land of Myth and Memory is a disquieting place. Directly around the Castle it resembles the Dreaming, a gray and chaotic land with strange things floating in the air or embedded in the ground. There are strange, familiar-looking shapes that flicker at the corner of your eye, which occasionally resolve into inhabitants of the Dreaming – Mervyn, or Matthew, or Eve. They will speak a word to an invisible companion, or simply walk, and then dissolve back into nothingness. Walk farther, however, and you will find yourself in an abandoned city with flickers of citizens walking its streets, or a forest filled with the ghosts of small creatures, or the peak of Mount Olympus. Walk far enough, and you will find yourself in a park you used to go to as a child, or the house you vacationed in that one summer – and then you will suddenly realize, without knowing why, that every other place you found yourself in was just as familiar.

Occasionally, the world will have a little too much give – what should be a boulder yields to the touch, or a different terrain seems almost viewable through the ground – and then you will begin to notice the consorts, small baku who hide in the mirages and shadows. Its denizen is Lethe, goddess of forgetfulness and oblivion, who feeds on the memories; left unchecked, she will reduce the entire planet to a formless, barren wasteland, and you may find that you lose something of yourself with it.

RP Sample:

OM: Enough, Lucien.
LS: But, my lord–
OM: I will hear no more on this matter.
OM: I do not intend to pursue these gates.
OM: Nor a Quest. Nor an echeladder. Nor even the Denizen.
OM: I came here because I was summoned by one who required my aid.
OM: When I have completed that task, I will return to the Dreaming.
OM: Even now I have been absent from it too long.
OM: Have you forgotten what occurred the last time?

LS: Then return, lord. Immediately. It has waited long enough.
OM: You know very well that is beyond my present capabilities.
LS: It is, lord.
LS: And it will continue to be until the game is ended.
LS: For the sake of the Dreaming, you must complete these tasks.

OM: It is not your place to command me, Lucien.
LS: Indeed not, Prince of Stories.
LS: I merely give advice.
LS: As I did before all others, and shall always do.

OM: Morpheus would not have allowed himself to be caged like this.
LS: My lord Morpheus is dead, my lord Dream.
LS: No one expects you to repeat his mistakes.

OM: You may not expect anything of me, Lucien.
LS: Indeed, my lord. The Gate is that way.
OM: ...Then best we begin.

 

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Dream of the Endless

June 2012

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